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The glass is actually a hypershade recipe that involves connecting the facing ration of a sample info node into ramps which are then connected into the transparency and reflected colour, then you up the reflection index, basically put.
This is a very basic interpretation of the recipe. [link]
THe liquids inside the heads are basically the same recipe but with the colour of their reflected colour changed, the splash is actually alpha punched poly planes with blinns on them.